0.5 - Floorplan redo, and Alpha Protocol/Sleeping Dogs
Museum of Mechanics: Lockpicking » Devlog
Hi!
This update changes things a bit in the Museum - the layout has been totally redone to accommodate more minigames, as well as separate the different genres of game into different "wings". Hopefully it is still easy to navigate!
I also added the minigame for Alpha Protocol and Sleeping Dogs (the same minigame). I have four or five more on my list, and then will release the 1.0 version, and consider the museum "basically done". Exciting!
Files
Linux 128 MB
Version 12 Dec 21, 2020
Mac 122 MB
Version 9 Dec 21, 2020
Windows 113 MB
Version 10 Dec 21, 2020
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Museum of Mechanics: Lockpicking
A museum to explore different lockpicking mechanics in games
Status | In development |
Author | Dim Bulb Games |
Tags | First-Person, Game Design, lockpicking, museum |
More posts
- 0.6.5 - King's Heir: Rise to the ThroneJul 20, 2021
- 0.6.4 - Jenny LeClueMay 31, 2021
- 0.6.3 - Pathologic 2May 08, 2021
- 0.6.2 - Wizardry 6Mar 20, 2021
- 0.6.1 - GothicFeb 21, 2021
- 0.6 - New UI, Mass Effect 2Jan 30, 2021
- 0.5.4 - Mass EffectJan 16, 2021
- 0.5.3 - RisenJan 11, 2021
- 0.5.2 - Wolfenstein: The New OrderJan 01, 2021
- 0.5.1 - Kingdom Come, bug fixesDec 27, 2020
Comments
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Just letting you know, pressing D to move the lockpick to the right in the Oblivion minigame doesn't seem to work
Just had a quick run around, the only thing I will note is Thief 1+2 as much as they are simple hold key unlocks they are usually more complexed in a series of click (I think the locks are represented like a random string of numbers like 0010110 which translates into the order of picks you need to use), deus ex obvious did not have key swapping, but I can understand why they are clumped together. (I just have super fond memories of thief 1 and 2 because I have found them the best picking system ever personally)
Also in Thief 3 there was a extra mechanic of if you clicked in the right spot it would instantly unlock the current ring, I sadly remember this because it made lockpicking a joke at the time I played it and would just spin the mouse around clicking to do it near instantly
That aside (and because I dont feel knowledgeable enough in the other games) its a interesting and nice lil experience and maybe give game developers some ideas.